Listed elements are subject to change.

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Listed elements are subject to change.

Post by SirOwnin on Wed Oct 08, 2014 6:35 pm

Please note: Listed elements are subject to change.

Bugs: CORE
The items listed are trivial and not necessarily game breaking bugs, however, they are bugs that need to be fixed. These core bugs will be looked at and worked on as the start of the process to improve the game.

Bugs: MP
One of the main things we see with the multiplayer lobby is that only a very select few sessions show up in the lobby - compared to when we see that there are thousands in MP sessions. The bugs are mainly issues stemming from the lobby and the connection issues, which we will attempt to resolve but will be able to avoid further issues when we introduce dedicated servers.

Improvements: CORE
There are many improvements that we know are needed to the core program - as stated by a lot of people the camera is something that needs work, but please note this particular camera will take some time. With that in mind, overtime we will look to add more camera positions and a free roam camera.
Individual map saves is something I know a lot of users are crying out for and with more maps to come over time, this is definitely something that is going to be resolved.
The input for the throttle/brake is currently digital and not analog - for a reason I do not know. This will be rectified to resolve the issue with the 'on/off' action that we currently find with the brake and throttle at the moment when using the gamepad.
We know everyone loves to take screenshots, so we will look to add a screenshot mode that disables the HUD
We will add an option in the menu for transmission modes, this will be especially useful when we begin to look at the implementation of steering wheel support. We will also work to improve the transmission system itself, especially when in automatic mode.
The damage system will have some attention - while it may not have a visual change, it will change the way trucks are damaged and allow trucks to obtain damage in a more realistic way.
The draw distance will be improved - this will allow players with high end computers to be able to enjoy the game with full detail even at a distance. We will push the draw distance quality up high for the high setting. Which makes way for better experiences on 4K resolution and more.
Mod support, as you all know, is in high demand. We want to implement this as much as you want it, so I have made this a high priority for implementation.
Allowing players to select their vehicle might not come too soon, this is something we are looking into that will assist with game mode implementation.

Improvements: MP
These improvements will be worked on, however there may be some that will go hand-in-hand with the dedicated multiplayer servers.
Due to the high bandwidth usage, it was decided that until dedicated servers were introduced, we would reduce the load by not showing all vehicles on the maps - however, the I am hoping to have the vehicle system improved so that there aren't three instances of one vehicle. Hopefully it will work more a long the lines of: Player chooses from selection of trucks at beginning of game in menu > one/two trucks already at garage that any player can use > randomized locations of hidden vehicles.
Trucks already in the world will be interactive to all players but will only have one instance rather than that an instance of the vehicle to individual players.
The MP menu will be revised and improved to suit future needs of the game.

Game modes
We haven't dived into this area too much yet, the game modes that we have currently listed on our internal documents haven't been discussed and confirmed yet. However, as I was shown a link to a page yesterday, I will take some notes from there too and include community input.

Downloadable Content
Many of you are concerned that we are already planning DLC - don't panic! Improvements and Bugs are our priority. We most certainly do not intend on releasing any DLC before we have the game updated and improved with a majority of what we have listed in the bugs and improvements.
Oovee has been running for 10 years, we are very familiar with the market and what customers want. We know that customers don't want to pay for a shell, so we intend to fill the DLC with plenty to give our customers the most for their money.
The price is still to be confirmed, but more information will come when we officially announce the DLC, which won't be too soon.

New Features
The user interface needs an overhaul - we know this. We already have a few concepts on the table, but we aren't happy with them yet. This is not a high priority, so will be implemented in the future - once we have a concept we are happy with and we are coming to implementation, we will give you all a sneak peak.
Steam Workshop is quite a big task - it's a two week implementation process onto Steam and then also the implementation into game. Again, this has a low priority status, but we will come back to it once we have the updates and improvements made.
Full gamepad compatibility - due to the some of the future plans that were discussed with a couple of our partners at Gamescom, it is going to be necessary for all users to be able to play Spintires solely with the a gamepad. I am not at liberty, however, to discuss the details of these plans at this time.
As mentioned already, we will look into multiplayer servers - this is necessary to allow our large customer base to enjoy the full multiplayer experience. The dedicated servers will allow for a lot of improvements also.
Steering wheel support is going to take some work, but we know it is in high demand. Again, we have updates and other improvements that need to be made before we can implement this.
Cockpit view - it is in high demand and will take a lot of work. If we are to do this, we are going to have to model all vehicles currently in game and all future vehicles too. Right now we have seven vehicles in-game and all of those would need to receive a cockpit view before we would be able roll out that sort of update. Hopefully you all understand that this feature will take some time to implement due to the workload of modeling the cockpits.
We have received some feedback on how Oculus already works with Spintires and it is rather positive. We have added this to our list of new features, but please bear in mind that this feature is only a recent development that we have decided upon so will have a very low priority and will most probably be that last feature to be worked on.

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Re: Listed elements are subject to change.

Post by SirOwnin on Wed Oct 08, 2014 6:39 pm


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